How FreeDoom is changing Terra's layout.

WonderWhy
Recruit
Posts: 19
Joined: Sat Mar 31, 2018 11:46 pm

How FreeDoom is changing Terra's layout.

Postby WonderWhy » Fri Jul 03, 2020 10:09 pm

For everyone who never saw Terra from the birds flight view :) And to show what is happening when one clan is trying to conquer some Terra. Other big clans acting like they are one - showing their weakness alone. Right now the whole other clan that is not involved in FreeDoom and Red Thunder conflict decided to defend Red Thunder that is totally loosing it's territories. Why for? Just to return it back to Red Thunder? Really? So they will continue doing it every week? The best way to show total weakness of Red Thunder clan and their gamers.
Map of Terra

GreyWolf
Recruit
Posts: 8
Joined: Mon Aug 27, 2018 1:47 pm

Re: How FreeDoom is changing Terra's layout.

Postby GreyWolf » Fri Jul 03, 2020 11:06 pm

That's called an alliance ;)))

AntihackR
Recruit
Posts: 1
Joined: Tue Jul 07, 2020 2:13 pm

Re: How FreeDoom is changing Terra's layout.

Postby AntihackR » Tue Jul 07, 2020 2:27 pm

It's called spy accounts. And Freedoom seeing where enemy has weak spots in defense.
And in regards to clan strength, if Freedoom was so strong, they should've been able to defeat either of the 3 dominating clan's best teams. That is why the strongest keep their lands. Even when a new clan manages to get inside, they will always be vanquished eventually.
Look at Dream Team now. They are strong due to their cheated walls and Extra Aspid and Extra Railguns from Etter quests. That is why they have a land now. Only be being able to defend your lands are you able to keep them. Also they have 20+ cheating accounts there. Multi accounting is something Freedoom and Dream Team, who are also allied, have the most of, of all clans.
Sure there's also one or more cheaters in Legion and Nemezis too. They should be banned too, but with them account sharing, it's hard to pinpoint who the cheater is. This is why people should not share accounts. I am not one to say how they should be punished. That is up to the less competent admins *sigh*

Twolf
Recruit
Posts: 4
Joined: Wed Jun 10, 2020 8:43 pm

Re: How FreeDoom is changing Terra's layout.

Postby Twolf » Tue Jul 07, 2020 4:25 pm

AntihackR wrote:It's called spy accounts. And Freedoom seeing where enemy has weak spots in defense.

Yep they can see where enemy assigns their best bases in conquest. They stop at nothing to gain advantages. Even recruiting cheaters from Dream Team.

WonderWhy
Recruit
Posts: 19
Joined: Sat Mar 31, 2018 11:46 pm

Re: How FreeDoom is changing Terra's layout.

Postby WonderWhy » Sun Sep 06, 2020 11:51 pm

Time to make some conclusions. 2 months gone. What's new on Terra?

2020 July 03 - Summer Terra map
2020 September 06 - Early Autumn Terra map

There are no changes in diamond distribution.
XP bonus: FreeDoom levelled up to 3rd place with +33% bonus, ОГНИ ЛЕГИОНА lost all XP bonuses on Terra, Septic Overflow felt down from +26% to +12%, Dream Team gained +12%
Resources bonus: Top3 land holders slightly felt by 3-4%, FreeDoom managed to occupy 4th place with +12%, Septic Overflow is behind all other clans with just +3% bonus.

Seems the fun is still going. Looking forward for new conquest wars.

User avatar
brian miller
Sergeant
Posts: 175
Joined: Sun May 08, 2016 6:53 am

Re: How FreeDoom is changing Terra's layout.

Postby brian miller » Mon Sep 07, 2020 3:05 am

WonderWhy wrote:Time to make some conclusions. 2 months gone. What's new on Terra?

2020 July 03 - Summer Terra map
2020 September 06 - Early Autumn Terra map

There are no changes in diamond distribution.
XP bonus: FreeDoom levelled up to 3rd place with +33% bonus, ОГНИ ЛЕГИОНА lost all XP bonuses on Terra, Septic Overflow felt down from +26% to +12%, Dream Team gained +12%
Resources bonus: Top3 land holders slightly felt by 3-4%, FreeDoom managed to occupy 4th place with +12%, Septic Overflow is behind all other clans with just +3% bonus.

Seems the fun is still going. Looking forward for new conquest wars.

You calculated percentages & kept track of the data for the past couple months? You may have too much time on your hands! You could go back 2 years & see the same thing. The top clans have been at the top for even longer. If you're in a clan outside of the top 5, you're not moving any of them off their lands. In order to be the best, you have to beat the best & if you can't beat em, join em. Seriously join them. Probably better than using a calculator or caring about what lands other clans have had for years :P

WonderWhy
Recruit
Posts: 19
Joined: Sat Mar 31, 2018 11:46 pm

Re: How FreeDoom is changing Terra's layout.

Postby WonderWhy » Mon Sep 07, 2020 12:29 pm

it took me 5 minutes 2 months ago and like 15 minutes current month and to make it visual.
No big deal. Just an interval between my troops are cooking decided to spent on some game stuff.
Lots of gamers where screaming that FreeDoom can't hold even 1 land on Terra. :) Seems they are wrong.
Weak should leave lands and they don't need to be covered by strong clans. All those covers sooner or later lose sense :) Why not accept it right now?
Last edited by WonderWhy on Tue Sep 08, 2020 8:53 pm, edited 1 time in total.

WonderWhy
Recruit
Posts: 19
Joined: Sat Mar 31, 2018 11:46 pm

Re: How FreeDoom is changing Terra's layout.

Postby WonderWhy » Mon Sep 07, 2020 12:31 pm

brian miller wrote:You calculated percentages ....

I did it in Colonizers once. Now it's easy job just to fill the table and diagrams will generate automatically :)
I can share You a Google sheets if You want - You'll see how easy it is.


Return to “Game features”

Who is online

Users browsing this forum: No registered users and 1 guest